NAVALORN
Two ships at dusk on the open sea of Navalorn

Free to play · Never pay to win

Naval MMO · In development

Command the open sea.

A naval MMO on one shared sea. Real-time ship battles against other captains and the monsters of the deep, four confederations at war, clans, fleets and honor earned under fire.

ONE SEA

Every captain sails the same 8 km of water. No instances, no lobbies.

SERVER-TRUE

Movement, hits and rewards are decided by the server, so the fight is the fight.

DAY AND NIGHT

A 60-minute day. When it gets dark, the Night Crab hunts.

FAIR SEAS

Free to play.
Never pay to win.

Navalorn costs nothing to download and nothing to play. Everything that wins a fight is earned at sea: no ship, cannon or point of damage is for sale, and it never will be.

EARNED AT SEA, FOR EVERYONE

  • Every ship, weapon and type of ammunition
  • Every quest, the daily quest and its boosts
  • Levels, the Captain's Codex and every skill in it
  • Honor, titles, clans, fleets and the leaderboards

WHAT SUPPORTERS CAN BUY

  • Premium, a set of quality-of-life benefits: a bigger hold, faster repairs out of combat, five quest slots, room for five in your fleet, a quicker Sail Away and a second action bar
  • Cosmetics that change how your ship looks, never how it fights

Quality of life and looks, nothing more. A premium captain hits no harder, sails no faster and carries no better guns than anyone else.

THE GAME

Everything happens at sea

Navalorn is played from the captain's eye above the water: click the sea to sail, pick a target and fire.

Naval combat

Cannons and harpoons on a three-second reload. Iron, chain and heated shot: slow a ship down or set it burning.

Monsters of the deep

Smugglers patrol the lanes and crabs break the surface. After dark the Night Crab comes for anyone in reach.

Clans and diplomacy

Found a clan, raise its tag over your ships, and choose your pacts, alliances and wars.

Fleets

Sail together. A fleet shares every reward by the damage each captain dealt, and talks on its own channel.

Honor and rank

Sink enemy captains to earn honor. Titles go by your place among all captains, from Deckhand to the very top.

Quests and the Codex

Fifteen quests a level across five tiers, a daily quest, and a Captain's Codex of skills to shape your ship.

CHOOSE YOUR SIDE

Four confederations

Every captain sails for one of them. Your side decides who is a friend on sight and whose ships are fair game.

Emblem of the North

North

Cold water, long patience.

Emblem of the East

East

First to fire, last to leave.

Emblem of the South

South

Warm seas and open hands.

Emblem of the West

West

Bronze, trade and the setting sun.

HOW IT PLAYS

Every voyage ends at the harbour

  1. 01

    Sail out

    Every captain starts on a sloop in the harbour. Fit cannons, harpoons, sails and a war deck.

  2. 02

    Hunt and haul

    Sink smugglers and sea monsters, take the chests they leave and carry the loot home before someone takes it from you.

  3. 03

    Rise

    Level up, spend Codex points, climb the honor ladder and put your clan on the board.

WORLDWIDE

A sea on every continent

Europe is open for testers today. We are building servers in North America, South America and Asia, so captains everywhere can sail with a low ping. One account plays on every server.

LIVE FOR TESTERS

Europe

Our first sea

COMING

North America

In the works

COMING

South America

In the works

COMING

Asia

In the works

PATCH NOTES

What changed at sea

All patch notes →
Feature

Premium and a fairer Sail Away

  • Premium arrives as quality-of-life benefits: a larger hold, faster repairs, fleets of five, five quest slots and a second action bar with keys of their own.
  • Everyone can now carry three quests instead of two.
Feature

Daily quests and the Bonuses panel

  • A new daily quest every day, the same for everyone. Finish it for +1% max HP or +1% damage for 24 hours, alternating day by day.
  • A Bonuses button on the HUD shows every bonus working for you, with its timer.
Feature

Fleets

  • Sail in a fleet of up to three captains, from any confederation.
  • Rewards from a monster are split by how much of its hull each of you took, to the hundredth.

The sea is waiting.

A free-to-play MMO, now in closed testing on its European server, with North America, South America and Asia to follow. Create a captain in the game client and you will be at sea in a minute.

Download (coming soon)Steam page (coming soon)